/Layouts: Series of XML files defining what controls everything has, and in what order.This also makes it easier to edit for yourself, as there's nothing else in it.Ī GameMaker Studio 2 skin consists of several sets of files: The implementation is as compact as it can be, overriding only fields and files that it needs to. So, here you get just that - all that was green is now a nice yellow, and it really helps the details stand out compared to the default green. Unfortunately, with my accidental branding mostly being centered around light-themes-compatible calm blue and white, I don't get to fit much yellow in there.īut, if we are talking dark themes, there are no such restrictions - can go as bright as you need to, and especially if it's things to pay attention to. If bright enough and with a hint of gold, you can have a pleasant sunny tone. It may come off as a surprise, but I like me a good yellow color! This also doubles as a general explanation on how to make skins. However, the default dark skin is a little boring, so I decided to make a custom one with a familiar yellow tone for accents. As it becomes increasingly more apparent that many people are completely unware of GameMaker Studio 2 having a light skin and fail to recognize it as being GameMaker as such, I have decided to stop using it for screenshots in my assets/blog posts.
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